![]() It will miss often times, especially against the teleport uppercut, so rather try to go for single aaLP, JK, whiff dive kick to infinite if possible. His uppercut has a very weird collision area. His sweep has slightly longer range than some and his ducking LK is quick and pointy, very good for escaping run jabs. ![]() ![]() His standing HK and RH are excellent anti air, his standing LK has somewhat less range than others. His LPs are good for run jabbing but as to what you can do when they release block is limited to his 3 hit kick combo. His HP can be used as anti air to set up the damage protection-free version of his infinite, but you have to commit to that HP connecting, and it's not so easy since it doesn't hit quite high enough for most characters. No LK, HK, Sweep Punish: Lao does not have a special move that punishes unsafe Sweeps on block.Corner Trapped Crouching: Lao gets corner trapped crouching by Kabal, Kano, Nightwolf, Sindel, Sonya and Stryker.Relaunched Easily: Lao can be relaunched by every character except Reptile no matter what.High Execution: Optimal Lao play requires that players master infinites, instant Divekicks, anti crossup Spins and Teleport corner trap escapes.Difficult to Anti Air: Lao will often stuff anti air attempts with his jump punch and Divekick.Multiple Infinites: Lao has several infinites that work against every character in the cast.Escapes Corner Traps: Lao can escape corner traps using Teleport.Good Anti Airs: Spin is one of the most powerful anti airs in the game.Good Throw: Lao's throw is very plus on hit.He is very difficult to deal with without a reliable anti crossup. Great Rushdown: Lao's pessure consists of kara jabs, knee staggers, Teleports, whiffed Divekicks and jumping attacks.
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